Visual Novel System
Feb 2026 - Present
A visual novel package built to read data from a JSON file. Supports scalable event handling as well as conversation branching.
After completing my work on Lythe the Forgetful Witch, I was left with one, big question.
"How could I make this dialogue system more scalable?"
This package is my solution.
Lythe the Forgetful Witch
Dec 2023 - Jan 2026
A visual novel following the story of Lythe--a young witch who's forgotten how to use her magic powers.
As the sole engineer on this project, I was responsible for planning, designing, and implementing all systems. Some of the core functionality I created includes dynamically spawning images, calling animations, and saving data from event triggers stored in a JSON file.
Eternus
May 2022 - July 2022
A first-person survival horror game with a focus on stealth and puzzle solving.
Eternus was my very first project as a game developer. I worked on a 5 person team as an AI engineer where I was responsible for designing and implementing the enemy AI behavior. I also did some small amount of shader work.